Senior Designer Mark Halash joined Design Lead Thomas to answer questions this month, many of which center around the current and future aspects of playtesting.
- Why are there only eight pips when crafting?
- Should NPC mobs drop useable gear?
- Will the harvesting trees be redesigned?
- Why doesn’t the armor system make use of alloys?
- Will there be a balance pass soon?
- When will tool tips be more useful?
- Are combat numbers final?
- Will vessels get stat customization?
- When will we see different ranks of parcels?
We look forward to hearing your comments and follow-up questions on the forum!