Foire aux questions
- How do I get an eternal kingdom?
- What is the purpose of an eternal kingdom, and why do I want one?
- How does an eternal kingdom differ from campaign worlds?
- How are eternal kingdoms laid out, and how big are they?
- What are parcels?
- How can I build out my eternal kingdom?
- How do I redeem my purchased items?
- How do I place my parcels and buildings?
- Can you describe the different types of parcels? How big are they? what do they do?
- Why would I want stronghold parcels in my kingdom?
- Are all of the stronghold parcels the same size and shape?
- Can I upgrade one stronghold to another?
- Do the resource parcels come in various types and sizes, too?
- Can I own multiple stronghold parcels?
- What do buildings do?
- Can buildings be decorated and customized?
- Why would I want a big kingdom?
- Will a big kingdom benefit me in the campaign worlds?
- How does the vassal system work?
- What are tokens?
- Can I open (or close) my kingdom?
- How do I turn on pvp in my kingdom?
- Is there an upkeep cost on the land or buildings?
- If I build things on another player’s world, are they locked there?
- I got rewards from a pledge package. If I use them now what happens to them when the game goes live?
How do I get an eternal kingdom?
Every account is granted an Eternal Kingdom. They start as mini-worlds that players build and explore to become much larger.
What is the purpose of an eternal kingdom, and why do I want one?
Eternal Kingdoms (EKs) are smaller versions of the Campaign Worlds, but are the only worlds that are permanent and player-owned. You are the monarch of this world! You can design your Kingdom, build cities and towns, and recruit other players to live there. You can even fill your world with places for your vassals to explore and adventure.
How does an eternal kingdom differ from campaign worlds?
Eternal Kingdoms start with a relatively small amount of land and no buildings. If you want to upgrade them, it will take time and resources to do so.
Lower tier resources can be found in the Kingdoms themselves. Higher tier (and higher quantities of) resources are only found in the Campaign Worlds. That means to grow your Kingdom, you’ll have to either brave the Campaign Worlds or trade with the players that do.
How are eternal kingdoms laid out, and how big are they?
Eternal Kingdoms are very large! The map of every Kingdom is divided into a square grid that you can fill with parcels. Each parcel is made up of cells, and each cell measures 128m by 128m. Every Eternal Kingdom can currently be up to 20 cells by 20 cells, making for a total area of 6,553,600m²!
These are also full MMO servers, so we expect them to support hundreds (if not a thousand plus) concurrent players.
What are parcels?
Parcels are the pre-joined land cells that players can place in their Eternal Kingdoms. Since the Kickstarter days, we have referred to them as Tetris pieces because, well, they look like Tetris pieces. Parcels cannot be overlapped (again, like Tetris pieces) but they CAN be moved, rotated or transferred between worlds, so placing them is not a permanent decision.
How can I build out my eternal kingdom?
Eternal Kingdoms start with a Temple parcel. Temples are one-cell parcels that contain a huge golden statue where you respawn if you die in a Kingdom. You cannot place buildings on Temple parcels, but they will spawn some harvestable resources. To add more parcels to your Kingdom, you can either craft them using Geomancy recipes or buy them from the Crowfall Store. You then use the Kingdom Builder tool to place these parcels.
How do I redeem my purchased items?
To redeem items purchased from the Crowfall Store into the game world, log into your Crowfall game account and then click on “Purchases” in the lobby. Here you can choose the items you want to import into your Spirit Bank by clicking the boxes beside each item you want, then clicking “Import Selected”.
How do I place my parcels and buildings?
To use your parcels and buildings, make sure that any purchases have already been imported into your Spirit Bank from the Lobby screen as described above, then follow these steps:
- Hit B to open your Spirit Bank. Your Inventory will also open on the right hand side of the screen.
- Drag items from your Spirit Bank to your Inventory. (NOTE: There is a two-minute waiting period for transferring items between the Spirit Bank and Inventory. This will be indicated by a small red x in the upper corner of the item’s image.)
- To place parcels:
- Hit ESC and select EDIT KINGDOM from the menu.
- Drag parcels from the inventory list at the bottom of the screen onto the EK grid.
- Hit SUBMIT to save changes. Your Kingdom will immediately have the changes applied.
- To place buildings, walls and towers:
- Click I to open your inventory
- Right-click icons in your inventory that you want to drop. This will bring up a ghost image of the item.
- The color of the ghosted building will tell you if the current placement is valid (or not).
- Red transparency = Invalid placement. Cannot use left-click to place the item here.
- Blue transparency = Valid placement. Left click will place the item here.
- Gold transparency = Valid placement. Left-click will place the item here, AND “socket” it to connected asset seamlessly.
- Left click to place the item.
- Hold G to ‘loot’ (reclaim) pieces that have been placed.
Be aware when placing buildings that each parcel has a weight limit. Smaller parcels will hold a smaller number of assets and, naturally, the inverse will also be true.
Can you describe the different types of parcels? How big are they? what do they do?
We have currently have two types of parcels: stronghold and resource. In the future we plan to add additional options like roads and adventure parcels.
Stronghold parcels allow you to build cities and castles, like a fort, keep, castle, mountain citadel or an imperial palace. The parcel will also include some natural elements like trees, rocks, rivers, escarpments and waterfalls. They are intended to act as housing and marketplace areas. In many cases, friends and guilds will combine their houses and collaborate to build cities.
Resource parcels are single and multi-cell parcels that players can drop around their stronghold parcels. Available as a woodland grove, woodland hills or woodland creek, they offer harvestable resources like wood from trees, stone from rocks and ore from mineral deposits. Players will also be able to drop some props and decorative elements onto these areas, but resource parcels are generally not intended for building placement.
Once you drop a parcel into a cell (or cells) using the Kingdom Editor, these areas will immediately be added. Using different types of parcels, you can build the world to be unique. The only limit is your creativity.
Why would I want stronghold parcels in my kingdom?
Having stronghold parcels is highly valuable to any monarch, especially one who is trying to build a mercantile empire, because it offers very efficient use of build space, increases the concurrent player cap of the world, allows for the placement of buildings which hold vendors and crafting tables. All of this equates to a more popular Kingdom, increased commerce and a larger potential tax base.
Are all of the stronghold parcels the same size and shape?
No. There is a progression of strongholds that determines the number and size of buildings.
The progression is: Farm, Estate, Hamlet, Shire, Village, Town, Fief, City, Capital, Province, and Caldera. For each of these types, there are three ranks. Each rank of a given type will fit within the same footprint so that you can upgrade parcels without having to rearrange your world.
Can I upgrade one stronghold to another?
Upgrades allow you to change a small or medium parcel into a larger parcel of the same type. If you upgrade to a medium, your parcel will get more building capacity. It also upgrades cosmetically.
Trade-ins allow you to exchange one type of stronghold for another. You can contact email@example.com to trade in your stronghold, resource parcel or building for credit towards another.
Do the resource parcels come in various types and sizes, too?
Yes, though the footprint of these is typically smaller (most are in shapes of one to four contiguous cells). The intended purpose is to surround your stronghold parcels with resource parcels.
Can I own multiple stronghold parcels?
Yes, you can have as many parcels as you can fit in your 20 x 20 EK.
We will also support collaboration on Kingdoms so that friends and guilds can work together to build one collective EK.
What do buildings do?
Buildings serve many purposes. They can…
- Act as personal housing and social hubs.
- Allow for crafting stations for crafting new goods such as weapons, armor, potions, etc.
- Provide marketplaces (i.e. allow player-run NPC vendors to sell crafted and collected goods).
- Hold NPC guards.
- Hold artifacts and relics.
Can buildings be decorated and customized?
They can! By using the resources and materials found in the campaigns, players will be able to decorate their buildings, to customize them with different building materials and to install crafting stations.
Why would I want a big kingdom?
More developed EKs have more parcels. More parcels means more buildings. More buildings allow for more vassals and tenants, higher online player population caps and better visibility when other players are browsing the Eternal Kingdom list for new markets or Kingdoms.
All of this also means more commerce, which can generate more revenue from other players; however, note that all of these are indirect benefits – they’re social and economic gains that you get from dealing with other players.
Will a big kingdom benefit me in the campaign worlds?
No. The Campaign Worlds all have import rules that severely limit the number of items that can be brought into the world. Having a larger, more developed EK will not directly impact the game balance within the campaigns.
How does the vassal system work?
By subdividing the world and granting pieces of it to others, monarchs (the Eternal Kingdom’s owner) can grant permissions to citizens to manage their EKs as they choose. A monarch has full administrative rights over their Kingdom, a noble can place and move parcels or buildings and appoint vassals, vassals can place and move buildings. Finally, citizens are on the allowed players list and can log in even if the EK is private, and visitors are the default rank of anyone else in an EK.
Here’s a full list of the commands used to adjust citizens, nobles, and vassals. Be aware you need to type the player's username exactly as it's displayed, capitals and symbols included. Also the target player does not need to be logged into the game for you to grant or revoke their rights!
/ekinvite player - This adds a player to the Allowed Players list, meaning they'll have access even if your EK is private.
/ekban player & /ekunban player - This manages the Banned Players list.
/eklist - View the Allowed Players list.
/ekremove player - Use this command to disconnect a player from your EK and demote them to vistor status.
/ekaddnoble player - This adds the player to the Noble list.
/ekremovenoble player - This removes the player from the Noble list.
/eklistnobles - View the Noble list.
/ekaddvassal player - This adds the player to the Vassal list for the parcel you're standing on, up to the maximum for this parcel.
/ekremovevassal player - This removes the player from the Vassal list of the parcel you're standing on.
/eklistvassals - View this parcel's Vassal list.
/ekchangetokens player type size count - Change the number of tokens assigned to a vassal on the parcel you're standing on. Size is SX, S, M, LG, XL, and type is building or defense.
/eklisttokens - View a list of players who have been assigned tokens for the parcel you're standing on and how many for each player.
What are tokens?
Every parcel has a limit to the number of buildings and assets that can be placed on it the number of which is dependent on the type of parcel. We call these counters “tokens”. To illustrate this idea: a city stronghold parcel can hold more and larger buildings than a village.
Tokens come in several sizes (XS, S, M, L, XL) and two types (building and defense). Building tokens are exactly as they sound and are tied to the buildings that can be placed on that parcel. Defense tokens refer to defensive structures like walls, towers, and gatehouses. If a parcel offers five large building tokens, then only five large buildings can be placed there.
Each parcel has a specific set of tokens, which are by default assigned to the parcel owner when that piece of land is placed. The parcel owner can then transfer a number of those tokens to vassals of that parcel, allowing that vassal to place and move their own building(s) of that type and size on that parcel. The parcel owner can also reduce the number of tokens available to a vassal at any time.
Can I open (or close) my kingdom?
Yes, Kingdoms can be made PUBLIC (open to all players) or PRIVATE (limited to only the players that you allow). To toggle these settings in your EK, hit ESCAPE to open the settings menu. Go to “Edit Kingdom” and you will see the option to set your Kingdom to public or private.
Players who want to create a marketplace (or social hub) will want to set their EKs to Public and create one or more attractive, easy to navigate marketplaces to attract other players.
How do I turn on pvp in my kingdom?
In your EK, hit ESCAPE to open the Settings menu. Go to “Edit Kingdom” and you will see the option to toggle PvP on or off.
Is there an upkeep cost on the land or buildings?
Yes, but this is still in the works. Parcels and buildings will have recurring maintenance costs and/or taxes.
If I build things on another player’s world, are they locked there?
If you decide to leave an EK – or if you are ejected by the players above you in the fealty chain – all of your assets will be moved into your Spirit Bank.
I got rewards from a pledge package. If I use them now what happens to them when the game goes live?
Of course you’ll still retain your rewards! If there is a server wipe, your rewards will be reset, and you can re-import them from the lobby the next time you log in.