Foire aux questions
Crows & Vessels
- How does character creation work?
- Can vessels be customized?
- Are the characters customizable beyond character creation?
- What is a vessel? Is it the same as an avatar?
- What happens when I die in a Campaign?
- How does character advancement work?
- What is a Discipline runestone?
- Where do Discipline runestones come from?
- Do the Disciplines have restrictions?
- Can Discipline runestones be traded or moved between characters?
- How many unique combinations are there?
How does character creation work?
Players derive power in two ways:
• Account-level Skills. You are an eternal champion, a “Crow” that has been reincarnated over a myriad of lifetimes. Were you a master blacksmith in one life? A necromancer in another? Over the course of your many lives, you collected a host of memories: knowledge that you can call upon, no matter which avatar you possess.
• Character-level powers. As a servant of the Gods, your immortal soul can possess an Avatar of your choosing. Become a Stoneborn Champion, or a Centaur Cleric. The vessel that you choose will determine the Classes and Disciplines (sub-classes) available to you – and, in turn, the powers, talents and recipes at your disposal.
Can vessels be customized?
Of course! Most vessels, both male and female, offer a variety of skin tones, hair styles, hair colors, and other options (such as differently shaped Minotaur horns) to make your character look unique.
Are the characters customizable beyond character creation?
Once in the game, you can battle monsters or make offerings to the Gods to level up your character and gain attribute points to spend on your stats. Each vessel will have different strengths and weaknesses, so you can fine-tune an individual vessel’s stats to achieve different ends.
Additionally, you can choose one or more Disciplines (which are basically sub-classes) to gain additional skills, weapon styles, powers, and crafting recipes. For example, the “Escape Artist” Discipline gives a set of anti-crowd control buffs and the “Grave Digger” Discipline gives you additional stats towards grave-digging (an in-game harvesting activity).
Each vessel has the ability to take two Major Disciplines, one Weapon Discipline, and three Minor Disciplines. Choose from dozens (and dozens!) of disciplines to create an endless array of unique, customized characters.
What is a vessel? Is it the same as an avatar?
A vessel is an unoccupied body; literally a mortal cadaver. When your Crow possess a vessel it becomes an avatar, a character that explores and interacts with the world. It’s up to you how frequently you want to change vessels – some players will collect them and change often, other players will pick one that they like and play it forever.
Vessels can be harvested (by gravediggers), crafted (by necromancers) and bought, sold, and traded by players who then possess the vessel and turn it into an avatar.
What happens when I die in a Campaign?
When a player dies, their Crow spirit will become untethered from their vessel. A cairn will appear in the world where the death occurred. The Crow can then respawn at a Temple, where they can either pray to the Gods (to respawn immediately with some decay of equipped items) or fly back to their cairn (to respawn with no decay of equipped items). While in Crow form, the player won’t be able to see or interact with other avatars.
How does character advancement work?
Crowfall uses two forms of advancement: the passive skill training system, and an active vessel leveling system. Both can, and should, be used simultaneously.
Crows can use a deep and diverse skill tree to choose from hundreds of different skills that can be increased over time via passive training. Any skill increases are permanently applied to your account, and to all suitable vessels. For more information, check out the Skills FAQ!
Your vessels can gain levels individually, as well. There are sacrifice braziers at the temples, which you can use to sacrifice items to your chosen God for experience points (and levels). You can also gain experience by battling monsters. With each level gained, the vessel will acquire additional points that can be spent on its attributes.
Avatars can also be equipped with Discipline runestones, which can significantly alter the attributes, powers, and passives available to that character.
What is a Discipline runestone?
Discipline runestones ─ which come in minor, major, and weapon mastery varieties ─ are items that, when equipped, allow you to further customize your character’s skills and powers. They can grant extra (or restricted) equipment slots, more power slots, access to new powers, new crafting recipes, or give you the ability to master weapon and armor types that are normally restricted.
The stats, powers, and recipes granted by Disciplines are typically thematic. For example, we wouldn’t have a generic “Weapon Master” Discipline that gives you a bonus to swords, spears, and shields, but instead we might offer a “Blademaster” Discipline that gives a major bonus to swords, and a “Gladiator” Discipline that gives you a smaller bonus to a wider variety of weapon types.
Here are some example Disciplines.
Black Mask Runestone
“We are the Hands of Fate.”
• Grants additional Stealth stats.
• Grants Shadow Mantle: Attack that reduces the foe’s healing received.
• Grants Call Darkness: All attacks count as if coming from behind.
• Grants Shadows Linger Passive: Critical hit chance increases after losing stealth.
“Extinction is the rule while survival is the absolute exception.”
• Grants Burst of Strength: Increases harvest damage for two hits.
• Grants Bounty of the Land Passive: Increased chance to harvest foraged food ingredients and chance to harvest bloodworms.
Where do Discipline runestones come from?
Disciplines and the resources needed to craft them are found by participating in Campaigns.
The exact method varies depending on the type of Discipline:
• Minor Disciplines will be obtained via NPC loot drops or vendors.
• Weapon Mastery Disciplines will be crafted from advanced weapons and other resources.
• Major Disciplines will involve hunting and capturing Thralls, binding them into Soulstones, and then refining those Soulstones via the crafting system.
Do the Disciplines have restrictions?
Some of them do, yes. These are either thematic or limited based on to the timeline of the game’s development. The former restrictions are not likely to change; the latter will likely be lessened over time.
An example of the former is that Guinecean Duelists don’t have access to the Master of Bows Discipline, because their civilization has developed gunpowder and the practice of archery has largely waned with the emergence of flintlock pistols.
Can Discipline runestones be traded or moved between characters?
Yes! But since the process of removing a Discipline will destroy it once it’s been equipped, you can only transfer them prior to applying them to a character.
How many unique combinations are there?
Crowfall currently offers 12 Races, 11 Classes, 46 Major Disciplines, 45 Minor Disciplines, and 16 Weapon Specializations. While not every combination is permitted (for narrative or balance reasons), the tree of options is absolutely massive – and far, far too large for us to accurately count.
Suffice to say that there are millions of unique combinations, and more than enough room for every player to make a character that is truly their own!