Tuesday, August 29, 2017

Howdy everyone,

Thomas “Blixtev” Blair here! Today I am going to reveal the details of another Race! This one was playable in the past as the Champion Archetype. Since we split the Archetypes into Race and Class components, the model for the Champion became the Half-Giant.

As with all the Crowfall® Races, we try to not only make their character models and rigs unique, but we also tend to give each Race some interesting gameplay mechanics. In the case of the Half-Giant, as the name implies, they are massive size-wise. Really, really big. In fact, some would say they are MASSIVE, when they unleash their inner Giant and grow in both power and physical size.

You can get a glimpse into their heritage through this bit of lore.


First: how do Races work? Well, technically, each Race is represented with a unique Racial Runestone – which is a collection of powers and passives relating to that Race. These basically use the same technology as our Discipline (sub-class) Runestones; they can be attached to an avatar and will fundamentally change the attributes, powers, skill maxes and passives of that character. Race runestones change the character at a more fundamental level, though, determining which art and animation assets are used to render this character. As such, they are automatically baked into the character at time of creation and can’t be changed subsequently.

These Runestones will change how the character is played. Equipment slots can be added or removed and that can, in some cases, even grant new “modes” like stealth or ranged combat that unlock a dedicated Power Tray.

As a high-level goal, we want each Race to offer very different and very significant gameplay elements. The standard for MMOs in recent years is to offer extremely watered down versions of racial powers or to forgo racial benefits entirely. This design decision has led to Race selection being little more than a cosmetic choice for most games.

We don’t like that, so we’re going in the opposite direction. Since each Race is encapsulated with a Discipline (which can effectively be a sub-class) we have a lot of leeway for creativity here. We can do practically anything we want, so we figured why not make each race unique?

OK, let’s get to it!



Look familiar? It even has a mouse-over tooltip just like a Discipline Runestone… because, at the heart of it, it is!

The Half-Giant Racial Discipline grants a couple of benefits: Half-Giants receive a significant attribute bonus to both Strength and Constitution and they get a Bloodline Power (a free passive)…

"What’s a Bloodline Power?"

Great question!


In our Meet the Elken update, we introduced the concept of a Bloodline Passive. For anyone who missed it: every race will get one a unique Bloodline Passive, which represents a latent magical benefit passed down throughout the generations as a result of your character’s lineage.

(Passives, as a reminder, are exactly that: a buff or effect that if on your character all the time. Any number of things can grant you a potential Passive, like your Class, Disciplines or even an item, but you normally have a limit of only three Passives that can be active at any time.)

The Bloodline Passive circumvents that limitations as it is a free Passive – and by “free” we mean that it doesn’t chew up one of your three Passive slots. You get the benefit of this Passive Power automatically (and permanently)!

The Bloodline Passive is different for each Race, and it is automatically equipped; it doesn’t have to be loaded out on the Powers Tray because it is always active when you are playing a character of this race.


As you can see from the tooltip, the Half-Giant Bloodline passive has a few moving parts, and this boils down to one thing: don’t hit a Half-Giant unless you mean it, it just makes them mad!

  • Hitting a Half-Giant for a “small hit” gives them a stack of Makin’ me Mad.
  • If they gain five stacks in 30 seconds, the Half-Giant grows in size and gains a damage buff for 20 seconds.
  • To top it off, they also get a chunk of their Class type resource (Mana for clerics, Rage for Champion, Fury for Myrmidon).

HalfGiant Illustration-1024x709

Additionally, this Race offers three Active Powers that you can choose (or not!) to add to your Power Tray.

The first power is their Race-specific right-click Dodge. For the Half-Giant, this is a standard “get out of the way” dodge power.

The second power is Backhand that deals damage and stuns the target. Most of our powers that have a stun component are combo powers which essentially force the use of a previous power to activate the stun. The Half-Giant’s Backhand does not, which makes it very powerful.

The final tray power granted is Blood of the Giant. This power is similar in many ways to the Champion’s Class power Ultimate Warrior. Both powers are fueled by the resource Hatred, which is generated when the character is hit or deals damage. Both have multiple stages that cause the character to grow in size and increase damage. There is also a slight invulnerable buff while you grow.

The powers will not stack, however, and Ultimate Warrior increases the damage buff by a slightly higher amount.

Champions will likely want to stick with Ultimate Warrior. If you are a Half-Giant Myrmidon or Cleric, you might want to make room on your Power Tray for Blood of the Giant as it has various nuances for both classes. (I won’t give away all the reasons why.)


The planned line-up of available classes for the Half-Giant at launch includes: Champion, Myrmidon and Cleric. The powers above (both active and passive) will be available to ALL Half-Giant characters, regardless of Class.

Both male and female versions of the Half-Giant will be playable.

HalfGiant Classes-1024x553


Now that we’ve split our Archetypes into Races and Classes, we’re taking the opportunity to make our Races unique and interesting. Races will be unique in terms of attributes, equipment slots, powers and Bloodline Passives (which are always on and don’t chew up one of your three Passive slots).

The Half-Giant’s racial powers will add a few new wrinkles in the overall tapestry of customization that players can take advantage of in Crowfall.

That’s it for today! Hope you like the sneak peek at one of the newest races headed into the game!

Thomas “Blixtev” Blair
Design Lead, ArtCraft Entertainment

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