A couple of weeks ago, to commemorate Valentine's Day, we introduced you to four of our newest team members. During ArtCraft's recent growth spurt, we added a handful of talented people to our team. They're all experienced developers who will help make Crowfall® a success! Today, we're introducing six more new faces. Meet Thomas, Puzz, Brandon, Frank, Nikolaus, and Samantha:
Thomas Eidson, Principal Technical Designer
After discovering the back of a Donkey Kong machine missing in the early 1980's, Thomas "Hanse" Eidson found the maintenance manual and fiddled with things called "DIP switches" to give himself unlimited lives. This was the turning point that inspired him to modify and make RPGs on his Apple //e. As a student at Texas A&M University In 1991, he discovered the Internet and MUDs; some of the MUDs he coded in college still run to this day. He went on to work on Ultima Online, Star Wars: Galaxies, DC Universe Online and Gods and Heroes: Rome Rising as a technical designer.
Thomas “Puzz” Mahler, DevOps Lead
A creative at heart who chose the tech path as a career, Thomas is happy to have landed with the imaginative team at ArtCraft. He loves solving logistical puzzles and has been building up a plethora of IT, infrastructure and DevOps skills for the past 25 years. A native Austinite, Puzz is deeply involved with the Regional Texas Burning Man community and, through them, numerous volunteer undertakings. When not trying to herd cats at the office or in his volunteer work, he can be found making and facilitating art projects, remodeling his house and spending quality time with loved ones.
Brandon Robertson, Senior Game Designer
First introduced to online gaming via MUDs, Brandon eventually discovered the joy of MMOs through Star Wars: Galaxies, which created an obsession with social, cooperative and competitive gaming. It’s now been more than a decade since he began his career in the video game industry doing quality assurance at KingsIsle and Sony. Since then, he’s contributed his talents as a designer to a number of titles including DC Universe Online, Wizard101, Alphacat, War Goonz and Faxion Online. In his free time, Brandon practices the Afro-Brazilian art of Capoeira, competes in the local and national Killer Queen Arcade scene, livestreams multiplayer video games and travels the world
Frank Torrealba, Senior Character Artist
Frank has worked in the game industry as an artist for 15 years, contributing to myriad AAA, MMO and mobile projects with various studios such as 2015, Inc., Liquid Development and KingsIsle Entertainment. Frank loves bringing characters to life and keeping up with the evolving technology surrounding his craft. When he isn't spending his time with family and friends or playing video games, Frank enjoys riding his mountain bike in the scenic Austin outdoors.
Nikolaus Overdiek, Senior Concept Artist
Nik’s dream of breaking into the video game industry was sparked when he was 10 years-old and received his first video game system, a Nintendo 64 with Super Mario 64. After graduating from Savannah College of Art and Design with a B.A. in Illustration, he’s worked on a number of projects over the course of more than a decade. Prior to joining ArtCraft, he worked on Wizard101 and Pirate101 at KingsIsle Entertainment.
Samantha Woods, Quality Assurance Tester
Originally hailing from Oxford, Michigan, Samantha lived in many different places before settling down in Austin. She has a Bachelor’s degree in Game Design from University of Advancing Technology. Prior to joining ArtCraft, she was responsible for mid-level quality assurance for a number of titles, including Dreadnought, Grey Goo and RiME. Away from work, she says her life “is basically dogs and video games” as she divides her attention between her furbabies--a Great Dane, a Yorkshire Terrier and a shepherd mix--and playing video games.
Welcome to the team, from ArtCraft with love!