Welcome to another Fly on the Wall miniseries! For those of you unfamiliar with these videos, they are a way for us to let you have a glimpse into the day-to-day workings of Crowfall; you get to be a fly on the wall during an event.
As a companion to the first world-building Fly on the Wall video, today's video wraps up the world-building strike team meeting where Creative Director J Todd Coleman, Environment Art Lead Jon O'Neal, Game Designer Jonathan Pollard, Senior Game Designer Brandon Robertson, and Principal Technical Designer Thomas Eidson discuss the particulars of procedural world generation. This little-discussed system will allow us to easily make unique Campaign Worlds. Check it out!