Welcome to another Fly on the Wall miniseries! For those of you unfamiliar with these videos, they are a way for us to let you have a glimpse into the day-to-day workings of Crowfall; you get to be a fly on the wall during an event.
This video is the first part of a world-building meeting with our strike team. Creative Director J Todd Coleman, Environment Art Lead Jon O'Neal, Game Designer Jonathan Pollard, Senior Game Designer Brandon Robertson, and Principal Technical Designer Thomas Eidson sit down to discuss the nature of parcels and map building. They discuss roads, mountain passes, gates, and strongholds, and how each will interact with the other at the creation of the map. Take a look at the video, and look forward to part two later!