Warning: Creative Director J. Todd Coleman's surprise guest star drops a spoiler for Highlander 4 (2000) at 8:34. Skip over that if needed, but watch the rest of the video to learn the answers to these questions:
- Is the goal still to have 1,000 concurrent players per campaign?
- What happened to the "Hire a QA lead" stretch goal?
- How do you track bugs & feedback?
- What are the plans for a skill training queue?
- Will food meter tick down when characters are offline?
- What's next on the milestone delivery schedule?
How do you feel about the Vessels system? Is it something you look forward to trying out?