The August Q&A is here!
Crowfall is a unique game, and with that comes the introduction of several unique systems. New and novel systems always bring about interesting questions. This time the questions we pulled from the Development Partners’ forum deal with some of the specifics of a variety of our game’s systems.
This month, Blair and Halash answer a number of questions on topics ranging from combat specifics to skill trees to streaming.
Here are a few of the questions they cover:
• Reasons for specialization
• Name availability
• Blueprint durability
• Being asked not to stream sessions
• Player-to-player resurrection
For more information about recent changes in the playtest, watch “Pre-Alpha 5 Live!” on Tuesday, August 8, at 11am US Central.