Frequently asked questions
- What styles of armor are available in Crowfall?
- Who can wear what type of armor?
- How does the armor reduce damage?
- How is mitigation type determined?
What styles of armor are available in Crowfall?
There are four styles of armor in Crowfall: default, leather, mail and plate. When a player is wearing no armor, we automatically equip the default set. This means you should always have some form of protection.
Each style of armor provides specific benefits and penalties as outlined below:
As seen in the chart above, there are multiple damage mitigation types: slashing, crushing, piercing, fire, ice, disease, poison, bleed and Hunger.
Not all mitigation types can be found on armor; when they are, each armor type aligns to a specific type of damage mitigation.
Who can wear what type of armor?
Every class (with the proper Disciplines) can wear any style of armor: leather, mail and plate. (Yes, even spellcasters!)
How does the armor reduce damage?
When a player is hit, a location for the hit is randomly rolled (sometimes skewed in the power, i.e. ground fields always hit the boot slot) and the mitigations are used that match the piece of armor in that slot. Bigger slots (torso) are more likely to be rolled to be hit than smaller slots (head).
For example, if you get hit in the feet by an attack and aren’t wearing any boots, you would take full damage. Ouch! You will definitely want to maximize the mitigation you are trying to protect against the most on each slot.
How is mitigation type determined?
Each power will either do the damage type of the weapon the player has equipped or, in some cases, the power always does a certain type.
For example, a power that creates a flame field would do fire damage. A power like Ruby Slash, which is a melee attack, would do the damage of the weapon the player has equipped, either slashing or crushing damage.